Once it's done (it's quick), you will have a file called " pakchunk0-WindowsNoEditor_X_P.pak". Go back into the root of folder "Import in game". Copy BOTH of them into "motogp20\Content\assets\graphics\vehicles\bikes\cat001\chassis\chassis101\textures". Then from there go to " Saved\Cooked\WindowsNoEditor\ Name\Content" here you will find the files Unreal Engine cooked for you. Go to the location you saved the project to earlier (by default it will be " Documents\Unreal Projects\Name ") ![]() ![]() "motogp20\Content\assets\graphics\vehicles\bikes\cat001\chassis\chassis101\textures" Inside it, you need to create the same Directory where you extracted the file from in Umodel: ![]() There you will see a folder called "motogp20".
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |